In this project, I geolocated my bitmapped objects into Google Earth Pro. To achieve this, I began by exporting the files into an app called Sketchup. For the textures to stay intact, I had to give these files a short, 6-letter name and keep them in the same folder as my 3DS model. After this, I can proceed with selecting a location in the Geolocation mode of Sketchup and exporting the file as a .kms. After this, I can open the file and view these models in Google Earth in my selected location (which was the Meadows in Edinburgh).
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