3D Modelling - Bitmap tests
In the following few weeks of my 3D modelling project, I made some more test models, this time using bitmapping so that the models could have textures on them,
My first attempt at this was with a Casino Die, the textures were first mapped onto a material and applied to a cube and then using the UV Unwrap modifier, you can import textures and fit them onto the shape.
A model of Darth Vader from Star Wars, which was originally a Papercraft Model that I recreated in 3DS Max using the same techniques as shown above.

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